Ring Around The Tunnel; Pocket Full of Kibble

As published on USDAA.com at https://www.usdaa.com/article.cfm?newsID=2801

Here are some fun exercises to test your handling skills and your dog’s discrimination skills, as well as weave entries. There are two course layouts for these exercises: one involves two jumps and a 15′ tunnel and the other substitutes weave poles for the tunnel.
Exercise #1
The first exercise is to see how many jumps your dog can take while you run around the tunnel in 15 seconds. You would be surprised at the wide turns and off-course tunnels that may occur! If your dog is going wide, stop and reward him at your side a few times after each jump and then try again. If your dog takes the off-course tunnel, make sure you are clearly indicating the jump and saying jump. Then try the sequence in the other direction!
Try the same drill with weave poles (and, no you can’t run through the weaves!). Again, work in both directions.
Exercise #2
The second exercise is a bit more complicated.  This sequence includes a front cross (changing sides by turning in to your dog), send, blind cross (changing sides by turning away from your dog), and a rear cross (changing sides while behind your dog). The dog is doing a figure eight: jump, tunnel, jump, tunnel, and so on.
Handling Directions
  • Start with the dog on your left. 
  • Front cross the approach side of the #2 tunnel.
  • Send the dog to #4 tunnel.
  • Blind cross before the dog exits #4 tunnel.
  • Blind cross again at the entrance to #6 tunnel. 
  • Rear cross on the approach side of #8 tunnel.  
You can reverse this drill and go the other direction.
Try this second exercise with the weave poles. It is a great test of weave entries and exits!
Check out the video example: https://youtu.be/CYriNp5nO5k
If you struggle with the handling portion of this game, break it up and reward more frequently (that’s why you have a pocket full of kibble). Use a food or toy reward that you can toss on the ground along the path you want your dog to take. For example, if your dog isn’t getting the send to #4, start at jump #3 and toss the reward on a path towards #4 as your dog takes jump #3. This will encourage him to travel out and the motion of tossing the reward is the same as the handling movement for the send.
The weave pole portion of this game can be very challenging for young dogs! Break it up into smaller sections. Try getting the reward off the handler (give it to a helper), or use a Manners Minder/Treat N Train (a remote treat delivery device) to reward the dog for completing the weaves regardless of handler motion.

Snooker 101: How To Play USDAA Snooker With FLOW & FUN!

***Disclaimer- I am teaching you how to play Snooker with your dog’s happiness as a priority and to get a Q.  If you want to learn Snooker strategy to win and get Super Q’s, please read Dave Hanson’s Snooker article at http://www.usdaa.com/binary/files/SnookerHanson.pdf

Snooker is a game played in USDAA agility.  It involves an opening of the handler’s choice and a closing of the judge’s choice.  Red jumps are taken, and IF completed successfully, allow the opportunity of taking a numbered/colored obstacle.  In the opening, numbered/colored obstacles, earn points if completed successfully.  If NOT complete successfully in the opening, you earn no points but can continue.  In the closing, if a numbered/colored obstacle is NOT completed successfully, the whistle blows.

ALWAYS read your Snooker course map and go to the briefing so you will know if it is 3 reds, 4 reds OR 3 or 4 reds, (or 4 of 5 reds, or…)!  You also need to know the time set for the course, as well as any other judge specific rules (#6A and #6B must be taken in flow, or combo #5 is any jump weaves, etc.)

It is best to look at designing your Snooker strategy by working BACKWARDS from the closing.  Always look at the closing, determine where number 2 is and how is the best way to get there from your opening.

Pick an opening sequence that utilizes FLOW.  Even a Super Q can happen with a course that runs smoothly.  In Advanced and Starters, FLOW should be the number one priority!  Get your minimum points on a course that allows your dog to work in extension, keep it safe and fun!

You only need 37 points to qualify in Snooker.  If you make it through the closing to number 7 you have earned 27 points; you only need 37 to qualify, so that makes a total of 10 points needed in the opening.  Or you could plan on getting through number 5 in the closing, and then you would need 23 points in the opening.  Or. Or. Or.  Get out a calculator!!

Red jumps are worth 1 point and if taken successfully, allow you to take a numbered/colored obstacle for points.  YOU CAN ONLY TAKE A RED JUMP ONCE IN THE OPENING.

Start with the hardest to get to red jump and end with the red jump that flows into the number 2 of the closing.

Your course needs to consist of the following: red jump, numbered/colored obstacle, red jump, numbered/colored obstacle, red jump, numbered/colored obstacle, 2, 3, 4, 5, 6, 7.

Think of the opening and the closing as a course!  Renumber it on your course map starting with 1 and ending with whatever number gets you to the last part of the closing.  I know you are allowed to “think on your feet” in snooker, but some dogs can’t handle the stress and will shut down.  I do not “think on my feet” with those dogs.  I run my course and leave if a whistle sounds!  I do not sacrifice my dog’s happiness and speed for anything!

Technically you can go to another red if your dog has performed a red incorrectly by knocking it.  I reserve this strategy for DAM/PVP.  Again, I run my course in flow and if the whistle blows, I leave!

**Try to plan a course that is do-able for your dog; don’t plan on 3 weave poles when your dog misses entries.  Make sure you can complete the course in the time allotted, weaves and contacts take longer than jumps and tunnels!

Refusals do not count in the opening, and do count in the closing.

If you fault a numbered/colored obstacle, you MUST complete it in the opening.

Snooker Checklist

  • Find hardest red jump, start your opening with that jump
  • Find #2 obstacle, plan to end your opening close to #2
  • Walk the closing
  • Plan an opening with flow
  • Re-number your course map
  • Memorize the opening and closing as one course
  • Plan a reasonable course for you and your dog’s skills
  • Leave when the whistle blows

Here is a fun course from cynosports 2014 to study and come up with a plan that has FLOW and is FUN for your dog!

Snooker Course

Snooker Course

Here is Eric’s briefing:

Start jump is bidirectional, must be taken to start your run and if taken again, ends your run!  The finish jump is live at all times and will end your run!

3 or 4 reds!

Combos are bidirectional in the opening!


  1. Champ 26/22 and P 20/16    45 secs
  2. Champ 18/16 and P 12         50 secs
  3. Champ  14/12 and P 8          55 secs

Agility Game called “It’s MY choice!”

The other day we played a game in class called, “It’s MY Choice!”.  It was designed to “mess” with my students heads a little bit, make them think on their feet, and keep things fun and sassy!  The way it worked was I numbered a course and the immediate obstacle after a contact was “my choice”.  In this photo, the jump after the teeter is “my choice”.  I called what they were going to do before the teeter.

Agility Game "It's MY choice"

For example, a tunnel  after a contact could be left side, right side, do it twice, front cross after, skip entirely, etc.  A jump could be backside, rear, front before, blind before, skip entirely, do it twice, etc.  It was fun and made for some quick thinking.  Handlers also had to walk all of these options during their walk through so they could be ready for what I called.  I do think accessing the mental image of the course as we are running in real time is hard for a lot of people.  The practice of memorizing multiple scenarios and executing “on the fly”, made the handlers use their brain in a meaningful way.

Here is the course we ran.  It’s in a small building, I recommend less obstacles for such a small space but I do not own the building.  Luckily you can use any course with contact obstacles!

"It's MY choice" course